Every bonus seen in a sale. Yellow, orange and red are the values each rarity can roll according to the Torn wiki (Torn wiki, Weapon Bonus range breakdown (September 2026)); armour bonuses are not on that table. Observed is the lowest and highest value actually sold so far. The effect is Torn's wording from the latest sale; where it depends on the roll, {value} marks the rolled figure, otherwise it is that sale's example. Prices are for whole items carrying the bonus, whatever else they carry.
| Bonus | Effect | Yellow | Orange | Red | Observed | Sales | Average | Lowest | Highest | Last sale |
|---|---|---|---|---|---|---|---|---|---|---|
| Achilles #50 | {value}% increased Foot damage | 50 - 73% | 77 - 98% | 114 - 169% | 50% – 169% | 580 | $120.32m | $20.00m | $10.24b | 23/10/2026 18:35 |
| Assassinate #72 | {value}% increased damage on the first turn | 50 - 69% | 70 - 97% | 101 - 148% | 50% – 148% | 949 | $230.46m | $20.00m | $9.00b | 23/10/2026 17:36 |
| Backstab #52 | {value}% chance of double damage when opponent is distracted | 30 - 40% | 37 - 52% | 44 - 96% | 30% – 94% | 130 | $134.92m | $28.50m | $6.10b | 23/10/2026 18:19 |
| Berserk #54 | {value}% increased damage but 17% reduced hit chance | 20 - 34% | 39 - 53% | 60 - 87% | 20% – 88% | 179 | $110.68m | $24.76m | $3.67b | 22/10/2026 18:07 |
| Bleed #57 | {value}% chance to apply Bleeding causing 225% damage over 9 turns | 20 - 30% | 31 - 45% | 53 - 72% | 20% – 72% | 688 | $292.18m | $28.75m | $7.60b | 23/10/2026 10:51 |
| Blindfire #33 | {value}% chance of expending the remainder of a magazine in a single turn over multiple actions | 15% – 18% | 13 | $617.51m | $500.00m | $751.00m | 23/10/2026 17:41 | |||
| Blindside #51 | {value}% increased damage if target has full life | 25 - 37% | 41 - 59% | 73 - 96% | 25% – 96% | 182 | $179.79m | $32.71m | $3.60b | 22/10/2026 23:56 |
| Bloodlust #85 | Life regenerated by {value}% of damage dealt | 10 - 12% | 12 - 14% | 17% | 10% – 17% | 277 | $135.34m | $19.84m | $2.03b | 23/10/2026 17:21 |
| Comeback #67 | {value}% increased damage when brought below ¼ life | 50 - 66% | 70 - 99% | 102 - 127% | 50% – 138% | 264 | $58.17m | $20.00m | $674.26m | 23/10/2026 14:55 |
| Conserve #55 | {value}% increased ammo conservation | 25 - 29% | 30 - 36% | 43 - 49% | 25% – 49% | 563 | $106.90m | $22.34m | $3.33b | 23/10/2026 12:53 |
| Cripple #45 | {value}% chance to Cripple opponent reducing Dexterity by 25% (x3) | 20 - 28% | 29 - 40% | 52 - 58% | 20% – 63% | 296 | $145.68m | $29.67m | $2.60b | 23/10/2026 13:24 |
| Crusher #49 | {value}% increased Head damage | 50 - 72% | 76 - 102% | 133% | 50% – 171% | 181 | $61.07m | $22.00m | $600.00m | 23/10/2026 17:05 |
| Cupid #47 | {value}% increased Heart damage | 50 - 74% | 75 - 110% | 124 - 158% | 50% – 168% | 658 | $90.06m | $10.00m | $2.22b | 23/10/2026 12:53 |
| Deadeye #63 | {value}% increased critical hit damage | 25 - 45% | 46 - 73% | 75 - 123% | 25% – 118% | 1,070 | $176.77m | $19.00m | $4.50b | 23/10/2026 15:26 |
| Deadly #62 | {value}% chance of a deadly hit | 2 - 3% | 4 - 6% | 9% | 2% – 10% | 206 | $241.65m | $53.00m | $5.26b | 23/10/2026 14:38 |
| Demoralize #36 | {value}% chance to Demoralize all opponents reducing all stats by 10% (x5) | 20% – 23% | 4 | $11.36b | $10.22b | $11.90b | 20/10/2026 21:49 | |||
| Disarm #86 | Disables an opponent's weapon upon a hand or arm hit for {value} turns | 3 - 5% | 5 - 9% | 9 - 15% | 3% – 15% | 1,149 | $110.51m | $15.00m | $4.04b | 23/10/2026 18:38 |
| Double Tap #105 | {value}% chance of firing twice in a single turn | 15 - 23% | 25 - 35% | 39 - 57% | 15% – 55% | 410 | $87.86m | $20.00m | $2.14b | 23/10/2026 17:37 |
| Double-edged #74 | {value}% chance of double damage at the cost of self-injury | 10 - 15% | 16 - 24% | 32% | 10% – 40% | 140 | $129.36m | $30.00m | $4.50b | 23/10/2026 18:38 |
| Empower #87 | {value}% increased passive strength while using this weapon | 52 - 85% | 90 - 140% | 180 - 234% | 50% – 240% | 638 | $232.23m | $21.12m | $5.00b | 23/10/2026 18:38 |
| Eviscerate #56 | Eviscerates opponent causing them {value}% extra damage on further hits | 15 - 18% | 19 - 24% | 26 - 34% | 15% – 34% | 769 | $269.03m | $30.00m | $9.03b | 23/10/2026 18:12 |
| Execute #75 | Instantly defeats a target if they're below {value}% life | 15 - 18% | 18 - 22% | 23 - 28% | 15% – 30% | 532 | $163.45m | $22.46m | $4.17b | 23/10/2026 01:51 |
| Expose #1 | {value}% increased critical hit rate | 7 - 9% | 10 - 14% | 14 - 21% | 7% – 21% | 1,223 | $203.80m | $20.00m | $10.24b | 23/10/2026 16:20 |
| Finale #82 | {value}% increased damage every turn the weapon is not used | 10 - 11% | 12 - 13% | 13 - 17% | 10% – 18% | 65 | $191.26m | $77.00m | $1.96b | 23/10/2026 13:23 |
| Focus #79 | {value}% increased hit chance for every miss | 15 - 19% | 20 - 24% | 32 - 35% | 15% – 35% | 345 | $149.86m | $50.00m | $2.01b | 23/10/2026 16:49 |
| Freeze #38 | {value}% chance to Freeze opponent reducing Speed and Dexterity by 50% | 20% – 25% | 4 | $1.10b | $930.00m | $1.50b | 19/09/2026 10:17 | |||
| Frenzy #80 | {value}% increased damage & hit chance on each consecutive hit | 5 - 7% | 7 - 9% | 10 - 14% | 5% – 14% | 479 | $146.62m | $26.60m | $3.10b | 23/10/2026 17:23 |
| Fury #64 | {value}% chance of striking twice in a single turn | 10 - 15% | 16 - 23% | 26 - 36% | 10% – 36% | 536 | $158.74m | $30.00m | $5.00b | 23/10/2026 18:19 |
| Grace #53 | {value}% increased hit chance but 14% reduced damage | 20 - 31% | 38 - 49% | 60 - 76% | 20% – 81% | 148 | $112.67m | $30.23m | $1.50b | 21/10/2026 23:04 |
| Hazardous #34 | {value}% chance to injure self | 20% – 31% | 3 | $437.43m | $325.01m | $588.27m | 04/10/2026 07:15 | |||
| Home run #83 | {value}% chance to deflect an incoming temporary weapon | 50 - 59% | 62 - 71% | 71 - 93% | 50% – 93% | 174 | $77.08m | $30.00m | $1.02b | 23/10/2026 16:58 |
| Immutable #116 | {value}% increased passive defense | 40% – 51% | 30 | $4.80b | $4.11b | $6.13b | 21/10/2026 13:53 | |||
| Immutable #119 | {value}% increased passive defense | 15% – 19% | 31 | $1.90b | $1.50b | $2.43b | 20/10/2026 12:31 | |||
| Immutable #118 | {value}% increased passive defense | 15% – 18% | 37 | $2.20b | $940.00m | $3.08b | 22/10/2026 18:04 | |||
| Immutable #117 | {value}% increased passive defense | 25% – 33% | 41 | $2.35b | $1.30b | $3.13b | 20/10/2026 12:40 | |||
| Immutable #115 | {value}% increased passive defense | 30% – 43% | 43 | $2.43b | $1.85b | $3.76b | 23/10/2026 18:11 | |||
| Impassable #26 | {value}% chance to fully block incoming damage | 20% – 27% | 65 | $6.73b | $4.19b | $12.31b | 18/10/2026 17:46 | |||
| Impenetrable #17 | {value}% decreased incoming bullet damage | 20% – 29% | 2,600 | $142.74m | $16.47m | $752.50m | 23/10/2026 18:11 | |||
| Imperviable #98 | {value}% increased life | 4% – 6% | 49 | $1.14b | $809.01m | $1.89b | 22/10/2026 18:04 | |||
| Imperviable #99 | {value}% increased life | 2% – 3% | 52 | $880.17m | $677.00m | $1.82b | 22/10/2026 18:04 | |||
| Imperviable #97 | {value}% increased life | 7% – 10% | 46 | $1.55b | $1.18b | $3.00b | 23/10/2026 12:35 | |||
| Imperviable #100 | {value}% increased life | 2% – 3% | 65 | $551.50m | $407.78m | $1.35b | 21/10/2026 18:35 | |||
| Imperviable #22 | {value}% increased life | 5% – 7% | 49 | $1.46b | $1.25b | $2.20b | 23/10/2026 08:25 | |||
| Impregnable #15 | {value}% decreased incoming melee damage | 20% – 29% | 1,934 | $85.97m | $34.93m | $355.00m | 23/10/2026 17:23 | |||
| Insurmountable #92 | {value}% decreased incoming damage when below ¼ life | 30% – 40% | 1,566 | $72.42m | $14.57m | $240.00m | 23/10/2026 17:22 | |||
| Invulnerable #96 | {value}% reduced negative status effects | 4% – 7% | 98 | $247.69m | $200.00m | $500.00m | 22/10/2026 15:01 | |||
| Invulnerable #91 | {value}% reduced negative status effects | 12% – 15% | 72 | $1.38b | $1.18b | $1.90b | 22/10/2026 11:51 | |||
| Invulnerable #93 | {value}% reduced negative status effects | 8% – 11% | 82 | $440.96m | $300.69m | $700.00m | 22/10/2026 11:51 | |||
| Invulnerable #94 | {value}% reduced negative status effects | 7% – 9% | 83 | $337.43m | $244.00m | $530.00m | 22/10/2026 11:51 | |||
| Invulnerable #95 | {value}% reduced negative status effects | 4% – 7% | 79 | $308.03m | $212.22m | $500.00m | 22/10/2026 21:29 | |||
| Irradiate #102 | Applies radiation sickness upon final hit | 4 - 12% | 62% | 0% – 86% | 200 | $125.26m | $33.00m | $920.00m | 23/10/2026 13:10 | |
| Irrepressible #124 | {value}% increased passive dexterity | 15% – 18% | 46 | $1.59b | $1.31b | $2.70b | 14/10/2026 18:18 | |||
| Irrepressible #125 | {value}% increased passive dexterity | 15% – 18% | 50 | $1.54b | $1.23b | $2.32b | 15/10/2026 18:25 | |||
| Irrepressible #123 | {value}% increased passive dexterity | 25% – 32% | 51 | $2.27b | $1.70b | $3.18b | 21/10/2026 20:04 | |||
| Irrepressible #121 | {value}% increased passive dexterity | 30% – 41% | 50 | $4.78b | $4.00b | $7.00b | 23/10/2026 18:42 | |||
| Irrepressible #122 | {value}% increased passive dexterity | 40% – 51% | 52 | $3.46b | $2.76b | $6.31b | 21/10/2026 02:52 | |||
| Kinetokinesis #114 | {value}% damage reduction on subsequent hits within 10 seconds | 75% | 0 | — | — | — | ||||
| Kinetokinesis #113 | {value}% damage reduction on subsequent hits within 10 seconds | 75% | 0 | — | — | — | ||||
| Kinetokinesis #112 | {value}% damage reduction on subsequent hits within 10 seconds | 75% | 0 | — | — | — | ||||
| Lacerate #89 | {value}% chance to Lacerate opponent causing an additional 450% damage over the next 9 turns | 35% – 45% | 5 | $2.05b | $1.37b | $3.09b | 20/10/2026 21:47 | |||
| Motivation #61 | {value}% chance to Motivate self increasing all stats by 10% (x5) | 15 - 19% | 19 - 25% | 26 - 35% | 15% – 35% | 1,457 | $129.08m | $22.00m | $7.34b | 23/10/2026 17:56 |
| Paralyze #59 | {value}% chance to Paralyze opponent causing 50% chance to miss future turns | 5 - 8% | 17 - 18% | 5% – 18% | 51 | $262.66m | $70.10m | $3.16b | 22/10/2026 20:19 | |
| Parry #84 | {value}% chance of blocking the next melee attack | 50 - 59% | 62 - 71% | 71 - 87% | 50% – 91% | 291 | $413.64m | $36.00m | $10.13b | 23/10/2026 09:20 |
| Penetrate #101 | Ignores {value}% of armor mitigation | 25 - 29% | 30 - 37% | 38 - 49% | 25% – 47% | 641 | $325.57m | $27.00m | $13.98b | 23/10/2026 18:40 |
| Plunder #21 | {value}% increased money mugged on final hit | 20 - 25% | 26 - 33% | 36 - 50% | 20% – 50% | 902 | $177.74m | $32.80m | $5.10b | 23/10/2026 17:56 |
| Powerful #68 | {value}% increased damage | 15 - 21% | 22 - 32% | 33 - 49% | 15% – 50% | 1,317 | $195.40m | $20.37m | $6.50b | 23/10/2026 16:17 |
| Proficience #14 | {value}% increased EXP upon final hit | 20 - 28% | 29 - 38% | 44 - 59% | 20% – 59% | 473 | $108.22m | $22.29m | $5.12b | 23/10/2026 15:18 |
| Puncture #66 | {value}% chance of ignoring armor and defensive bonuses | 15 - 27% | 28 - 39% | 30 - 57% | 15% – 39% | 581 | $241.07m | $27.00m | $7.40b | 23/10/2026 18:40 |
| Quicken #88 | {value}% increased passive speed while using this weapon | 50 - 88% | 91 - 149% | 154 - 245% | 50% – 236% | 1,125 | $143.10m | $19.84m | $10.13b | 23/10/2026 16:42 |
| Radiation Protection #90 | Protects from Radiation | 4% – 64% | 3 | $5.12b | $5.00b | $5.25b | 20/09/2026 18:39 | |||
| Rage #65 | {value}% chance of striking 2-8 times in a single turn | 4 - 6% | 4 - 10% | 11 - 18% | 4% – 18% | 552 | $166.35m | $22.00m | $3.63b | 23/10/2026 18:40 |
| Revitalize #41 | {value}% chance of restoring energy used upon final hit | 10 - 13% | 13 - 17% | 18 - 24% | 10% – 19% | 970 | $607.97m | $140.00m | $16.76b | 23/10/2026 18:11 |
| Roshambo #43 | {value}% increased Groin damage | 50 - 69% | 76 - 90% | 132% | 50% – 160% | 158 | $75.12m | $18.00m | $1.00b | 23/10/2026 18:19 |
| Shock #120 | {value}% chance to Shock opponent causing them to miss the next turn | 75% – 84% | 0 | — | — | — | ||||
| Slow #44 | {value}% chance to Slow opponent reducing Speed by 25% (x3) | 20 - 28% | 29 - 42% | 43 - 64% | 20% – 64% | 713 | $148.91m | $22.56m | $5.00b | 23/10/2026 16:28 |
| Smash #104 | Double damage but takes a turn to recharge | 100% | 6 | $342.73m | $300.00m | $459.38m | 17/10/2026 23:08 | |||
| Smurf #73 | {value}% damage increase for each level under your opponent | 1% | 2 - 3% | 3 - 5% | 1% – 4% | 51 | $367.29m | $76.68m | $3.85b | 23/10/2026 13:24 |
| Specialist #71 | {value}% increased damage but limited to a single magazine | 20 - 27% | 28 - 38% | 40 - 52% | 20% – 59% | 1,367 | $178.60m | $9.00m | $17.60b | 23/10/2026 17:37 |
| Spray #35 | {value}% chance of expending an entire magazine for x2 damage | 22% | 0 | — | — | — | ||||
| Storage #37 | Re-equips a single temporary item if available in inventory | 17% – 19% | 0 | — | — | — | ||||
| Stricken #20 | {value}% increased hospital time upon final hit | 30 - 43% | 44 - 54% | 85 - 99% | 30% – 96% | 102 | $1.43b | $676.16m | $5.32b | 22/10/2026 13:11 |
| Stun #58 | {value}% chance to Stun opponent causing them to miss the next turn | 10 - 15% | 16 - 23% | 25 - 40% | 10% – 37% | 369 | $143.20m | $25.00m | $3.00b | 23/10/2026 18:06 |
| Suppress #60 | {value}% chance to Suppress opponent causing 25% chance to miss future turns | 25 - 31% | 33 - 40% | ?? - 49% | 25% – 51% | 56 | $240.39m | $50.00m | $1.99b | 23/10/2026 18:19 |
| Sure Shot #78 | {value}% chance of a guaranteed hit | 3 - 4% | 5 - 8% | 8 - 11% | 3% – 12% | 307 | $185.97m | $40.34m | $3.51b | 23/10/2026 12:53 |
| Throttle #48 | {value}% increased Throat damage | 50 - 71% | 76 - 105% | 119 - 170% | 50% – 169% | 515 | $119.66m | $20.00m | $16.76b | 23/10/2026 13:58 |
| Toxin #103 | {value}% chance to apply a random debuff to the opponent | 30% – 43% | 8 | $689.62m | $500.00m | $1.16b | 21/10/2026 02:38 | |||
| Warlord #81 | {value}% increased respect upon final hit | 15 - 19% | 20 - 27% | 28 - 45% | 15% – 38% | 2,234 | $326.89m | $56.39m | $14.98b | 23/10/2026 18:11 |
| Weaken #46 | {value}% chance to Weaken opponent reducing Defense by 25% (x3) | 20 - 28% | 29 - 40% | 44 - 63% | 20% – 63% | 776 | $203.35m | $32.94m | $9.00b | 23/10/2026 18:12 |
| Wind-up #76 | {value}% increased damage after winding up | 125 - 145% | 145 - 167% | 177 - 221% | 125% – 221% | 435 | $84.93m | $25.00m | $1.00b | 23/10/2026 16:12 |
| Wither #42 | {value}% chance to Wither opponent reducing Strength by 25% (x3) | 20 - 28% | 29 - 42% | 43 - 63% | 20% – 64% | 968 | $115.32m | $22.00m | $3.70b | 23/10/2026 17:21 |
If you have any questions or problems, please contact a staff member on Torn Stats' Discord.
Any individual player's data will not be reviewed beyond security or maintenance reasons.