Torn City Guides

Everything you need to know about the new specials


Submitted by Harley [258120] on 24/02/17 03:19 PM - Last edited on 06/08/20 01:58 PM

Everything you need to know about the new specials

 

Index

 

  1. Introduction
  2. Core upgrades
  3. Trees and their respective specials
  4. Extra
  5. Detailed Requirements, Challenges and Respect Cost
  6. Credits

 

1. Introduction

 

Hello

Since we are not able to view upgrades untill your faction leader has opened a tree I thought it could be useful to have a small list compiling all branches and all specials they have to offer!

 

 

2. Core upgrades

 

 

  •  Member capacity

Increase your member capacity up to 100. (20 per uprage)

 

  • Branches 

Allows you to choose up to 6 different trees, which are listed with more information below.

The first branch you unlock will be the cheapest, after that cost will increase exponentially (1x -> 2x -> 4x -> 8x -> 16x -> 32x) So be wary of what upgrades you choose first and in what order you chose them!

 

  • Armoury

The armoury works almost identical to the old system, you just have to unlock the armoury piece by piece, with laboratory being the final one. (disabled for now though)

 

  • Territories

Have the ability to hold up to 30 territories. (1 per upgrade)

 

  •  Chaining

Upgrades for a new chaining system, hinted at previously by ched? 

Total respect cost (core branch):

17,245,228 Respect

 

3. Trees and their respective specials

 

  • Toleration

Main tree:

Reduce drug addiction up to 50%. (2% per upgrade)

Secondary trees:

Decrease overdose chance up to 30%. (3% per upgrade)

Reduce passives negatives from drug effects and addiction up to 30%. (3% per upgrade)

Total Cost:

254,884 respect 

 

  • Steadfast

Main trees:

Increase speed gym gains up to 10%. (1% per upgrade)

Increase strength gym gains up to 10%. (1% per upgrade)

Increase defence gym gains up to 10%. (1% per upgrade)

Increase dexterity gym gains up to 10%. (1% per upgrade)

Secondary trees:

An extra 5% on speed or strength

An extra 5% on defense or dexterity

Tertiary tree:

An extra 5% on a stat, dependant on the specializations you chose previously.

Total Cost:

553,744 Respect (without the hidden ones)

 

  • Criminality

Main tree:

Provides up to 25% increase in crime skill and exp boost. (1% per upgrade)

Secondary trees:

Decreases jail times up to 30%. (2% per upgrade)

Increase maximum nerve up to 40 extra nerve. (1 per upgrade)

Tertiary tree:

Increase bust skill up to 50%. (5% per upgrade)

quaternary tree:

Decrease nerve bust cost up to 3. (1 per upgrade)

Total Cost:

593,993 respect

 

  • Fortitude

Main tree:

Reduce all hospital times up to 25%. (1% per upgrade)

Secondary trees:

Regenerate up to 4% more life per tick. (0.2% per upgrade)

Reduce reviving cost down to 25 energy. ( 5 per upgrade)

Add up to 12h of med cooldown. (1h per upgrade)

Tertiary trees:

Gain up to 30% extra medical effectiveness. (2% per upgrade)

Total Cost:

526,142 respect

 

  • Aggression

Main trees:

Increase speed passively up to 20%. (1% per upgrade)

Increase strength passively up to 20%. (1% per upgrade)

Secondary trees:

Increase accuracy up to 10%. (1% per upgrade)

Increase outgoing hosp times up to 25%. (2.5% per upgrade)

Increase all damage up to 10%. (1% per upgrade)

Total Cost:

563,249 respect 

 

  • Suppresion

Main trees:

Increase Defense passively up to 20%. (1% per upgrade)

Increase dexterity passively up to 20%. (1% per upgrade)

Secondary trees:

Increase runaway chance up to 30%. (3% per upgrade)

Increase maximum life up to 20%. (1% per upgrade)

Total Cost:

500,004 respect

 

  • Voracity

Main tree:

Adds up to 24h of booster cooldown. (1h per upgrade)

Secondary trees:

Increase nerve gain from alcohol up to 50%. (5% per upgrade)

Increase happy gain from candy up to 50%. (5% per upgrade)

Increase energy gain from cans up to 50%. (5% per upgrade)

Total Cost:

275,581 respect

 

  • Excursion

Main tree:

Increase travel capacity up to 10. (1 per upgrade)

Secondary trees:

Reduce travelling fees up to 75%.(15% per upgrade)

Increase hunting income up to 30%. (3% per upgrade)

Reduce rehab cost up to 20%. (2% per upgrade)

Increase cayman interest with a multiplier up to 25%. (5% per upgrade, this means you can get up to 0.625% interest instead of the base 0.5%)

Total Cost(if first tree):

320,921 respect 

 

4. Extra

  • The total respect cost for both core upgrades and all branches would be 20,870,105, however with you only being able to choose 6 out 8 branches and price increasing exponentially, you will end up paying a lot more!
  • There is an unused branch which increases gym gains up to 10% for non-druggies.

 

5. Detailed Requirements, Challenges and Respect Costs

  • Spreadsheet

You can find a detailed spreadsheet with all specials who have challenges, and their respect costs, main branches that don't have challenges are not included in this!

https://docs.google.com/spreadsheets/d/13OqSfNjRfI_yHKTI8yHzuJODozhYCWN9uYLD7Bt5UuE/pubhtml# 

 

I cannot embed this in the forums due to the disabling of iFrames however. 

Special thanks to Franky and FIN for this.

 

  • Tornstats

Tornstats also has a new function you can find here:

https://www.tornstats.com/faction_sim.php 

This allows you to calculate exactly how much respect you will need, and when you click on a special it will also show a list of all specials of the type, their challenges and respect cost.

More information can be found here:

https://www.torn.com/forums.php#!p=threads&f=9&t=15995517&b=0&a=0 

6.Credits

- Decomposer for respect values

-Zanoab for respect values

-IceBluefire for double checking respect values with the api, and enlightening us with the new api selection. And for his site ;)

-Franky for posting tables with all specials and their respective challenges.

-FIN for making Franky's posts into an amazing spreadsheet!

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